Unity updating editor preferences from script

However, the upshot of this is that if you were to - for example - open a Unity 4 project in Unity 5, you might find some of the scripting commands that you used have now been changed, removed, or work a little differently.

unity updating editor preferences from script-51

The behavior of Game Objects is controlled by the Components that are attached to them.

Although Unity’s built-in Components can be very versatile, you will soon find you need to go beyond what they can provide to implement your own gameplay features.

When they close and reopen that window it can be pre-populated with their last selections.

It wouldn’t make sense to restore if the tool were opened in another project, though, so they should be stored as .

Obviously, as always, it’s important to have a backup of your work in case anything goes wrong, but particularly when you’re allowing software to rewrite your code!

Once you’ve ensured you have a backup, and clicked the “Go Ahead” button, Unity will rewrite any instances of obsolete code with the recommended updated version.Thank you for helping us improve the quality of Unity Documentation.Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.In this post I’ll discuss the types of data custom editor tools need to save, the tools Unity has given us to save that data, and some how to and best practices.There are roughly two types of data you might want to store when writing custom tools: are for remembering the values that a user previously entered into a window.For example, you might want to make a tool to help level designers place down randomized doodads such as trees, barrels, and flowers.

Tags: , ,